When it comes to the world of gaming and video, frames per second (FPS) is one of the most commonly discussed topics. FPS plays a crucial role in determining how smooth and responsive the visual experience is, but something you may have noticed is that 30 FPS can look different in games versus video. While 30 FPS in a video might appear smooth enough, 30 FPS in a game often feels a little slower, and you might wonder why that is.
In this article, we’ll break down the factors that contribute to this perception and explain how FPS affects your experience in both settings.
Understanding FPS: The Basics
What is FPS?
At its core, Frames Per Second (FPS) refers to how many frames (or images) are displayed per second in a video or game. The higher the FPS, the smoother the motion appears to the viewer. For example, 30 FPS means that 30 individual frames are shown every second, whereas 60 FPS means 60 frames are shown, resulting in smoother, more fluid motion.
The difference between video and gaming environments, however, is where the magic happens. Video content, such as movies or TV shows, is typically filmed at a fixed frame rate. Games, on the other hand, generate frames in real-time based on user inputs and hardware capabilities, making the experience far more dynamic.
FPS in Videos vs. Games
Videos are typically pre-recorded content, and when you watch a video, the frames have already been captured and processed. At 30 FPS, these frames are constant, and viewers experience the visual flow without interruptions. In contrast, in gaming, the FPS fluctuates based on various factors, including the game’s graphic complexity, system performance, and input commands from the player.
This difference in how FPS is handled—pre-rendered in video vs. real-time in gaming—has a huge impact on how we perceive the movement at a given frame rate.
Why Does 30 FPS Feel Different in Games vs. Video?
The Importance of Real-Time Interaction in Games
In a game, the action is interactive. You control the character, and the game’s world reacts to your every move. This level of control means that the system must render the game world in real-time based on your actions. The FPS can fluctuate depending on how demanding the game is or how powerful your gaming hardware is. This variability is what contributes to frame stuttering, a common issue where the game slows down when there’s a significant drop in FPS.
On the other hand, video content is static. Once it’s filmed, the frames are set, and there is no interaction. A 30 FPS video has already been rendered and processed, so the motion remains consistent without any interruptions or changes, giving the illusion of smoothness.
Perception of Motion
When we watch videos, our brains adapt to the pacing of the footage. Whether it’s action scenes or static shots, the visual flow remains predictable. But in games, where the player’s inputs influence the scene’s direction, even a small drop in FPS can interrupt this flow. It’s like a visual glitch that breaks immersion.
Games require real-time responsiveness. If there’s a slight delay between your input (like pressing a button or moving the mouse) and the resulting action on screen, it’s more noticeable, especially at lower FPS. 30 FPS can look jerky or sluggish, affecting the overall experience, while video content doesn’t require that immediate feedback.
The Role of Input Lag in Games
Input lag refers to the delay between performing an action (pressing a key or moving the mouse) and seeing the result on-screen. In a game, the higher the FPS, the faster and more responsive the game will feel. At 30 FPS, this delay is much more noticeable, particularly in fast-paced games like first-person shooters or racing games.
In contrast, video content doesn’t suffer from input lag since it’s entirely pre-rendered. Therefore, the 30 FPS you see in a movie or TV show feels much smoother because there’s no real-time processing required. This difference in interaction is one of the primary reasons why 30 FPS feels slower in games compared to video.
Hardware and System Performance
Another significant factor influencing the perception of 30 FPS in games is the performance of your gaming hardware. Your CPU, GPU, RAM, and monitor all play critical roles in how smoothly the game runs. When hardware struggles to maintain a consistent frame rate, FPS can drop, leading to stuttering or frame skipping. On the other hand, videos are streamed or played back at a fixed frame rate that doesn’t fluctuate, making the 30 FPS feel more stable.
For example, if you’re playing a graphically intense game on a low-end system, you may experience frame drops even at 30 FPS, which can make the game appear sluggish and unresponsive. However, on a more powerful system, 30 FPS in a game might feel much smoother and more consistent.
Factors That Influence FPS Perception in Games
Game Type and Genre
The type of game you’re playing significantly affects how 30 FPS feels. For example, fast-paced action games like Call of Duty or Need for Speed demand higher frame rates to maintain smooth, responsive gameplay. If the FPS drops to 30, you may notice a lag between your inputs and the on-screen action, breaking the flow of the game. However, slower-paced games like The Witcher 3 or Civilization don’t require such high frame rates and can still feel fluid and enjoyable even at 30 FPS.
In contrast, video content, which doesn’t rely on interactivity, feels much smoother at 30 FPS regardless of the genre. Fast-paced action or slow-moving drama films both run at 30 FPS with no noticeable difference in smoothness.
Motion Blur and Frame Interpolation
Motion blur is often used in games to help mask the jerky appearance of lower frame rates, but it can also contribute to the perception of slowness. In video, motion interpolation (a technique that generates additional frames between two original frames) helps smooth out 30 FPS footage, making it appear less choppy. This technique is why video footage often feels smoother, even at 30 FPS, compared to the real-time rendering in games.
Additionally, many modern games use frame smoothing technologies, which help reduce the effects of lower FPS. However, even with these technologies in place, 30 FPS still may not feel as fluid as the motion you see in videos.
Field of View (FOV) and Camera Movement
The field of view (FOV) in a game can also impact how 30 FPS is perceived. A wide FOV in fast-moving games can make any drop in FPS stand out more, creating noticeable stuttering. In contrast, games with a narrow FOV or slow camera movement tend to be less sensitive to frame drops, making the 30 FPS experience smoother.
In video, the camera is usually fixed or has a slow, deliberate motion, and any small fluctuations in FPS are less noticeable because viewers are not controlling the camera movement. This is another reason why 30 FPS in video appears smoother than in games.
How to Improve FPS in Games
Upgrading Hardware
If you find that 30 FPS feels sluggish in your games, it might be time to upgrade your hardware. Upgrading your GPU can have the most significant impact on FPS performance, especially in graphically demanding titles. Similarly, upgrading your CPU and adding more RAM can improve overall system performance, reducing the likelihood of FPS drops.
Another upgrade to consider is your monitor’s refresh rate. A monitor with a refresh rate of 144Hz or higher can display more frames per second, making even 30 FPS look smoother, especially when paired with technologies like G-Sync or FreeSync.
Optimizing Game Settings
Tweaking in-game settings can help achieve a smoother experience at 30 FPS. Lowering graphical settings such as texture quality, shadows, and anti-aliasing can improve frame rates without sacrificing too much visual fidelity. You can also reduce the game’s resolution to achieve a more stable FPS.
Use of Frame Rate Cap and V-Sync
Using V-Sync can help eliminate screen tearing, making 30 FPS appear more consistent and smooth. If you’re playing games at 30 FPS, frame rate capping can also prevent sudden drops in FPS that may affect gameplay.
30 FPS: Is It Really That Bad?
The Myth of 60 FPS as the “Golden Standard”
There’s a common belief that 60 FPS is the “golden standard” for gaming, but that’s not always the case. For slower-paced or single-player games, 30 FPS can still provide a satisfying experience. In fact, many console games are designed to run at 30 FPS, and players enjoy them without complaint.
When 30 FPS is Sufficient
For narrative-driven games, where fluid motion isn’t as critical, 30 FPS is often more than enough. Games like The Witcher 3 or Red Dead Redemption 2 are designed to offer a rich story and immersive experience, and 30 FPS works just fine for these types of titles. Ultimately, it’s about consistent performance, not just the raw frame count.
Conclusion
In summary, 30 FPS feels slower in games than in videos primarily because of the real-time, interactive nature of gaming. Input lag, system performance, and dynamic rendering in games contribute to a less smooth experience compared to the static, pre-recorded frames in video. However, with the right hardware, game settings, and understanding of FPS, you can still enjoy a fluid and enjoyable experience at 30 FPS.
Whether you’re playing a fast-paced shooter or a narrative-driven RPG, don’t let frame rates hold you back. If 30 FPS is what you’re working with, try optimizing your settings or consider upgrading your system to make the most out of your gaming experience.